# Areas Table # Block Data Blocks are compressed in # Block Properties | Value | Name | Passable | | ----- | ------ | -------- | | 0 | Air | ✅ | | 1 | Solid | | | 2 | Ladder | ✅ | | 3 | Door | ✅ | | 4 | | ✅ | | 5 | | | | 6 | | | | 7 | | | | 8 | | | | 9 | | ✅ | | 10 | | ✅ | | 11 | | | | 12 | | ✅ | | 13 | | ✅ | | 14 | | ✅ | | 15 | | ✅ | # Memory | Address Range | Description | | ------------- | ----------------------------------------------------------------------------------------------------------------------------------- | | $054 | Scrolling Mode:<br><br>0x01 = Scrolling horizontally<br>0x02 = Scrolling vertically<br>0xFF = Not scrolling | | $0600-$06FF | Data on the current screen.<br><br>This also overlaps with memory used for the password screen and the intro/outro game animations. |