# Areas Table
# Block Data
Blocks are compressed in
# Block Properties
| Value | Name | Passable |
| ----- | ------ | -------- |
| 0 | Air | ✅ |
| 1 | Solid | |
| 2 | Ladder | ✅ |
| 3 | Door | ✅ |
| 4 | | ✅ |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | ✅ |
| 10 | | ✅ |
| 11 | | |
| 12 | | ✅ |
| 13 | | ✅ |
| 14 | | ✅ |
| 15 | | ✅ |
# Memory
| Address Range | Description |
| ------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| $054 | Scrolling Mode:<br><br>0x01 = Scrolling horizontally<br>0x02 = Scrolling vertically<br>0xFF = Not scrolling |
| $0600-$06FF | Data on the current screen.<br><br>This also overlaps with memory used for the password screen and the intro/outro game animations. |